Star Trek Campaigns - The Starbane Empire
Starbane Weapons & Equipment


Contents

     Introduction
  Naval Design Philosophy
  Civilian Design Philosophy
  Warp Field Molding Effect And The Warp Lens
  Naval Identifiers
  Equipment Descriptions
     Computers
Warp Engines
Impulse Engines
Transporters
Shuttle Craft
Power Reactors
Secondary Sensors
Warp Shields
Missile Deflectors
Q Shields
Warp Torpedoes
     Energy Missiles
Space Mines
Gamma Ray Impulse Projectors
Damage Control Robots
Sensor Disrupters
Space Distortion Fields
Warp Grapples
Marine Space Armor
Attack Craft
Attack Carriers
Space Stations


Introduction   ^


Computers   ^

   Imperial ship computers are built based on a modular array processing system. Each module has a full range of control functions. This means that the construction of larger computers is primarily a matter of physically fitting more modules together to provide additional computer power. The individual computer types used by the Empire are determined by the system and equipment for connecting the modules, not by the specific capabilities of the computer (since, within broad limits, any Imperial ship computer is capable of performing all functions on any vessel).

   Ship computers are divided into two general types; Weapon Control Computers and Non-Weapon Control Computers. Weapon Control Computers ("W" series) are large units intended to control the weapons and special devices of naval vessels. Each module of such a computer weights 80 tons and is capable of controlling all of the weapons and devices used by the Imperial Navy. These computers are intended for use on warships, and are not permitted on civilian ships. Non-Weapon Control Computers ("N" series) are proportionally smaller than Weapon Control Computers. Each module weights 40 tons. These modules are able to perform general ship control functions in the same manner as a Weapon Control Computer, but are severely limited in their ability to control weapons. These computers are used on civilian vessels and some non-combatant naval vessels.

   Generally, Imperial ship computers average to about the same efficiency as the computers used by Star Fleet. However, due to the modular structure used in Imperial computer designs, the larger an Imperial computer gets, the less efficient it is when compared to a roughly equivalent purpose built Star Fleet "M" series computer. The modular structure does provide one advantage for large computers, in that it is easier for the Empire to design or assemble bigger computers, which is why the largest Imperial computers are able to be larger and more powerful than the largest Star Fleet computer.

   Computers are identified by "IS-C" designators.


Warp Engines   ^

   The warp engines are the heart of an Imperial Navy ship. The Empire discovered much of the scientific information regarding advanced warp design (known in Star Fleet as the "Trans Warp Principle") decades ago. The design of Imperial warp engines would therefore appear to a Star Fleet observer to be a form of Trans Warp Drive (although the Imperial Navy learned long ago that the so called "trans warp" aspect of the design is not feasible).

   For a given engine mass, an Imperial warp engine will deliver greater power, absorb more stress, and require less computer power to control it. The cost of these engines may or may not be equivalent to a Star Fleet engine, depending on the characteristics of the individual warp engine.

   A notable feature of Imperial warp engines is the ability to mount four warp engines on a ship. This requires delicate balancing of the drive fields, and a proportionally large amount of computer power. The Navy has also found that it is not possible to safely run three engines on a ship for an extended length of time (which is why when an Imperial ship with four engines is no longer able to use one engine, the ship immediately deactivates the drive field of the opposite engine).

   Warp engines are identified by "IS-W" designators. Engine types with "C" usage limit identifiers are available for use by civilian vessels. Engine types with "M" usage limit identifiers are for use only by military vessels and may not be used on civilian vessels.

Impulse Engines   ^

   Unlike warp engine technology, the impulse engine technology of the Imperial Starbane Navy is not quite as advanced as that of Star Fleet. For all impulse engine types, Imperial models are heavier and less efficient for any given power output than those used by Star Fleet. Research continues to attempt to correct this deficiency.

   Impulse engines are identified by "IS-I" designators. Engine types with "C" usage limit identifiers are available for use by civilian vessels. Engine types with "M" usage limit identifiers are for use only by military vessels and may not be used on civilian vessels.


Transporters   ^

   The Imperial Navy uses transporters effectively identical to those used by the United Federation Of Planets. Transporters have a maximum standard range of 40,000 kilometers and come in a number of sizes depending on their usage. The following types of transporters are used.


Shuttle Craft   ^

   The Imperial Navy uses shuttle craft which work effectively the same as those used by the United Federation Of Planets. Shuttle craft come in a number of sizes depending on their usage. The following types of shuttle craft are commonly used.


Power Reactors   ^

   In addition to power provided by the Warp Engine(s) and Impulse Engine(s), a vessel may carry additional Power Reactors. These units are fusion reactors which produce additional power for use by the weapons and other devices on a ship, but not for the engines.

   Power Reactors are identified by "IS-R" designators.


Secondary Sensors   ^

   Many Imperial warships have a Secondary Sensor installation. These sensors are basically the same as the primary sensors on all ships. They function in the same manner as primary sensors, but due to their slightly smaller size, they are not quite as effective for detection or weapons control.

   Secondary Sensors are identified by "IS-Z" designators.


Warp Shields   ^

   Imperial shield technology draws heavily upon advanced warp technology. These shields are actually highly modified warp fields, which resist the passage of all forms of energy and matter. This adaptation of the Warp Lens produces shield generators which are somewhat less efficient than Star Fleet shield generators, but which have many components in common with other weapons and devices used by Imperial ships.

   Standard Warp Shields are identified by "IS-S" designators. Shield types with "C" usage limit identifiers are available for use by civilian vessels. Shield types with "M" usage limit identifiers are for use only by military vessels and may not be used on civilian vessels.


Missile Deflectors   ^

   Missile Deflector technology is, according to current intelligence reports, unique to the Imperial Navy. Missile Deflectors act upon incoming missile weapons. Depending upon the detonation power of a missile, a Missile Deflector is capable of physically deflecting the missile away from the shield. When a missile is not deflected, a Missile Deflector will, as with a Warp Shield, attempt to absorb the energy of the explosion.

   Missile Deflectors have two drawbacks to their usage. First, is that if the deflector is unable to absorb the energy of the missile, almost all of that energy will be passed on to the Warp Shield and/or the vessel itself. Second, a ship with its Missile Deflectors activated is not able to fire its own missile weapons through the Missile Deflectors.

   Missile Deflectors are identified by "IS-M" designators. Missile Deflector Shields may only be mounted in conjunction with "M" series Standard Shields (i.e., the are only mounted on military vessels).


Q Shields   ^

   A Q Shield is a special purpose sensor deception shield. It is used on a vessel to conceal the nature of that vessel. Another vessel scanning a ship with Q Shields will sense only the type of ship the shielded ship has set as its cover.

   These shields take their name from the "Q ships" used during wars on twentieth century Earth. Such vessels were armed merchant ships which attempted to lure enemy submarines to the surface by appearing to be helpless. Once the submarine was close on the surface to the Q ship, the Q ship would drop its disguise and engage the submarine with its armament.

   Q Shields are identified by "IS-Q" designators. Q Shields may only be mounted on military vessels or civilian vessels converted for military use.


Warp Torpedoes   ^

   Warp Torpedoes are the direct equivalent of Star Fleet’s photon torpedoes. These torpedoes contain matter/anti-matter modules as their explosive power. When energized and loaded with explosives, they are fired at high speed from their tubes. Using a warp field which has no propulsive component, they are capable of traversing space rapidly. Unlike other Imperial missile weapons, the range and explosive power of Warp Torpedoes is fixed for each individual type. Since relatively little computer power is needed to control this type of weapon, they are readily usable on civilian and auxiliary ships. Further, these are the only type of missile weapon which a Non-Weapon Control Computer is able to control. Warp Torpedoes are now rarely found on active duty Imperial Navy warships, having been replaced by Warp Missiles and Energy Missiles.

   Warp Torpedoes are identified by "IS-T" designators.


Energy Missiles   ^

   Energy Missiles are the descendents of Warp Torpedoes. These weapons are essentially Warp Torpedoes which have variable payloads.

   Warp Missiles are identified by "IS-M" designators.


Space Mines   ^

   Space Mines are Warp Torpedoes or Energy Missiles which have been equipped with proximity fuses and launched into a stationary position relative to local space. Once laid, a mine will remain in position until detonated or self-destructed.

   Space Mine Launchers are identified by "IS-P" designators.


Gamma Ray Impulse Projectors   ^

   The Gamma Ray Impulse Projector (commonly known as the G-RIP) is a holdover from the earliest days of the Empire’s movement back out into space. Based on technology pioneered in the late twentieth century, the G-RIP uses small nuclear bombs to produce a massive quantity of gamma rays. These rays are concentrated and directed down a huge tube mounted along the centerline of a ship. The resulting burst of gamma rays is capable of doing great destruction. It is therefore usually mounted on smaller vessels to give them a weapon whose damage dealing capability is out of proportion to the ship’s size.

   The Gamma Ray Impulse Projector has two notable problems. First, its size and weight limit the number of projectors per ship. Second, the detonation of the nuclear bomb in the reaction chamber effectively destroys the chamber and the weapon may not be used again until the chamber has been replaced.

   Gamma Ray Impulse Projectors are identified by "IS-G" designators.


Damage Control Robots   ^

   The Imperial Navy recognizes that its warships will inevitably take damage during combat. To reduce the effects of this damage and to return equipment to an operable status as quickly as possible, the Imperial Navy trains all of its crew extensively in damage control procedures. Further, most warships are equipped with robotic damage control equipment to assist in the speedy repair of vital systems and the ship’s superstructure. These robots are designed specifically to handle battle damage, especially damage requiring operations in vacuum or in highly dangerous areas such as the engines.

   Damage Control Robots are identified by "IS-B" designators.


Sensor Disrupters   ^

   A Sensor Disrupter is a device which reduces or eliminates the ability of the sensors of ships within its field of effect to achieve a lock-on to other ships. The effect is globular.

   These Disrupters are a special form of pulsed warp generator. It is creating and eliminating a globe of warped space in a fraction of a second which is actually causing vessels in the field to drop into a stationary warp mode. Unless equipped with sensors programmed to operate between the warp field changes (as, obviously, all Starbane warships are), a ship’s sensors will have great difficulty in penetrating this field since it forces the sensor to randomly shift between warp and non-warp sensing modes.

   Sensor Disrupters are identified by "IS-X" designators.


Space Distortion Fields   ^

   A Space Distortion Field is the Starbane Empire’s equivalent of a cloaking device. However, a Space Distortion Field varies notably from the standard cloaking device in that it can be much more effective, but is limited as to the speeds at which it will hide a vessel.

   The Space Distortion Field is another variant of the Starbane warp technology. The Distortion Field effectively warps the space around a ship, thus appearing to drastically reduce the overall size of the ship. The problem with the system, is that the space warping cannot keep the warp field completely intact while a ship is moving at a notable speed.

   Space Distortion Field generators are identified by "IS-Z" designators.


Warp Grapples   ^

   Warp grapples are a highly specialized form of tractor beam used by Imperial Navy Assault Ships. A Warp Grapple is able to attach itself to either the shield or hull of a target vessel. Once attached, a warp grapple is capable of forcing an opening in a shield so as to permit the use of transporters. A warp grapple also, due to its use of a warp field, doubles the standard range of transporters.

   Warp Grapples are identified by "IS-V" designators.


Marine Space Armor   ^

   Imperial Marines assigned as part of ship’s crews are equipped with Space Armor for use in boarding operations. This armor, while slightly inhibiting to quick dodging and precise movements, reduces the effects of enemy energy, projectile, cutting, and striking weapons on the wearer. It also provides power boosted strength which enables the user to move at higher speeds, lift massive objects, and crush things. This strength is particularly useful in hand-to-hand combat, since there are no known intelligent races which have more individual strength than a Space Armor equipped Marine. Space Armor also contains a small life support system, thus enabling the wearer to operate in a vacuum for up to about one hour.


Attack Craft   ^

   Attack Craft are small vessels of Classes I through III. They are intended to be carried into battle by other ships. These ships are not capable of journeying great distances at warp speeds, although many Attack Craft are able to travel at warp speeds.


Attack Carriers   ^

   Attack Carriers, while not actually a "weapon or device", are, to the extent of current knowledge, a weapon system unique to the Imperial Starbane Navy. The Attack Carrier is a type of ship specially designed to carry, support, and deploy in combat a number of Attack Craft. Current Attack Carrier design types are divided into three categories; Fleet Attack Carriers, Light Attack Carriers, and Escort Attack Carriers. Fleet Attack Carriers are the largest of the Attack Carrier type. They carry at least three Attack Squadrons and are well armed for general combat. Light Attack Carriers are smaller versions of the Fleet Attack Carriers. They carry fewer attack craft, are not as well armed, but retain the speed to operate with first line combat fleets. Escort Attack Carriers are the same or smaller in size as Light Attack Carriers, but have only limited combat armament and usually are not as fast as the Fleet or Light Attack Carriers. In wartime, Escort Carriers are often converted from freighters and transports.


Space Stations   ^

   Imperial The Imperial Navy employs space stations as fixed emplacements providing locations for repair, accommodations, supply storage, long range surveillance, administration, and other activities. Except for planetary liaison units and the Naval Section of the Imperial High Command, all naval facilities are located in space. There are three general types of space stations, divided by descending size; Space Bases, Space Posts, and Space Depots.


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